here's my music, hate, love, whatever. looking for people to work with and smoke pot with :P
here's the link: http://www.reverbnation.com/mtvisevil
Posted 20 August 2009 - 3:23 AM
here's my music, hate, love, whatever. looking for people to work with and smoke pot with :P
here's the link: http://www.reverbnation.com/mtvisevil
Posted 20 August 2009 - 7:30 AM
Listening to "Come On" right now. Your influence from The Crystal Method is immediately apparent. You either use the same synths or you've managed to gather some breakbeats and instruments through other programs to mimic their sound.
It's not bad and you have some good energy going for you, but I expected it to build more after about a minute and a half to two minutes, where it seemed to plateau and I was disappointed that it didn't go anywhere.
The synth melodies aren't bad, once again, very Crystal Method, and they work with the breaks. I didn't really think the vocal samples you used did much for the track, though.
"160 I.Q." didn't have much to it--1:15 of a fairly generic loop. It wouldn't be bad to put in a video game.
"This Ain't Chess" - Not bad D&B here. I think the vocal samples here work better than "Come on," and there are some fairly good break downs and build ups. You do a much better job of working with energy in this track than you do in the previous two. Unfortunately, at about 1:45 in you lose momentum and it doesn't come back, and the dramatic shift with the "I'm taking my work back underground" sample leaves you feeling a bit out of sorts. It doesn't fit in with the rest of the track and the absolute break from the track doesn't fit as well as it could.
"Angel of Death" - where oh where did you sample that beat from? I know I've heard it before. You did the best work with building energy in this track of the four you have posted. I'm not so much of a fan of the hard-edge you're trying for, but it works with the intensity of the music. I'm kind of a big hippy, though, and I like to have my music as far away from murder and violence as possible.
The break-downs and build-ups work well in this track and structurally it seems more thought out than your previous three. This is definitely the strongest track you've got.
So if I were to guess your age, I'd put you at about sixteen or seventeen at the oldest. If you're older, you still have a lot of growing to do. You have motivation in your sound and an obvious like for creating electronic music, and if you feel some positive energy coming from what you do, keep at it. My best advice is to experiment a bit and really explore the headspaces you're creating with that music--those tracks are short and leave much to the imagination.
Posted 20 August 2009 - 12:42 PM
listened to 'come on' - jittems right, its pretty muddy - overall the sound is a bit 'boxy'
the kick and the bass are fighting for space in the bottom end, eq them both (maybe take some decay off the kick?) so they arent masking each other.
to start, set your bass levels against the rest of the mix more consistently. if you find you lsoe the impact try take out some low mids, (250-600/700hz) should help clear it, you can then turn the bass back up without the muddiness.
it also needs a bit of shine, maybe bring the acid line up between 1.5/3k.
notice when the crash cymbals come in, thats the brightness, some components of the rest of the track need to reach that, maybe even just mix your closed hats a bit louder.
also eq'ing the top end of your reverb up a bit might help.
good groove though, although the track needs to go somewhere it stops quite suddenly, maybe a new bleepy melody to come in with a more rolling break, into a psychedelic breakdown and back in with the groove?
yours
mips
x
Posted 20 August 2009 - 6:31 PM
"Come On" is ok. But they're right, it's very Crystal Method-like. Honestly not very original. And not very exciting.
"160 IQ" would be interesting if it did anything else.
"This Ain't Chess" is quite neat, it's got a pretty fun groove. Maybe you should add some more stuff. It's more exciting than the others, but changing up the synth loops and stuff could help. Hearing "beep beep beep boo boo boop" over and over is pretty tiresome, perhaps a lead melody could help. I'd dig it more if it went somewhere instead of just kind of ending. Also if it were heavier sounding.
Angel of Death is pretty uninteresting until it starts with that synth line and all that. Maybe less frantic hat shizzle?
I think overall you should concentrate on more variation and going farther with your songs, instead of doing one or two things for a couple minutes and abruptly ending. You've definitely got some good ideas, keep practicing and you'll probably make some really good stuff.
Posted 20 August 2009 - 8:50 PM
In the end, all of them sound better than my first music attempts back in 2003 :lol:
I do like the choice of beats overall in your tracks. All done by yourself of rather sampled? Got a smile on my face when i heard the Pepe Déluxe sample in This Ain't Chess.
Maybe it's the host page of reverb nation player cutting off some frequency range but I agree with Mips and Pooter on those muffled sounds. And I do think your tracks should build up more if it's meant to be a song instead of chilly background music. For the latter one those three first tracks would work quite fine.
In your last one I pretty much dig your idea of having a gun loading followed by a shot as an intro to the beat.
Posted 23 August 2009 - 7:43 PM
thanks for the comments and listening. i'll try to learn how to master my tracks because i know they don't sound like how they sound on my monitors in my lab. if you want try turning down the bass and cranking up the highs :D, that's what i do when i'm in my car. and yes, i need to stop mimicking people and find some new sounds since the simple square sounds are all played. and can you believe i only used one program to make this? :D i guess it's the price i pay for being self taught.